Luck Domain

Luck Domain Spells:

 * 1 - Bless, Chaos Bolt
 * 3 - Gust of Wind, Augury
 * 5 - Bestow Curse, Tongues
 * 7 - Divination, Vitriolic Sphere
 * 9 - Hallow, Dream

Blessing of Luck:
Starting when you choose this domain at first level, you can use your action to touch a creature other than yourself and give this blessing. Once before their next short rest that creature may choose to reroll any dice roll they make after seeing the result. You can use this ability once per short rest.

Channel Divinity: Fortuna’s Favor
Starting at second level whenever you or a creature you can see uses a device to simulate randomness (Rolling Dice, Drawing a card, Flipping a coin) you can use your action to activate this channel divinity. When activated you roll 1d100 and the result on the table happens.

Steal Their Luck:
Starting at 6th level, when a creature you can see makes an attack roll against you, you may use your reaction to impose disadvantage on their roll,Additionally attacks you make against that creature until the end of your next turn have advantage.

You may use this ability a number of times equal to your wisdom modifier (Minimum of 1). You regain all expended uses when you finish a long rest.

Manipulate Fate:
Starting at 8th level, whenever you use your Channel Divinity: Fortuna’s Favor, you may add or subtract your wisdom modifier from the result of the roll before the results of the roll occur.

Destiny’s Chosen:
Starting at 17th level, when you roll a skill check with advantage you may roll a third dice.

Ancestral Awakening:
For 30 seconds the spirits and energy of all of your ancestors flows through your body. In this form you have a flying speed of 40ft, You take half damage for the duration, and you roll all attacks with advantage, and for your attack rolls an 18 or higher counts as a crit. On a roll of a 20 you do quad damage.